![]() ![]() and it's only after building city improvements that one has a chance to pick up the progress cards which replace Catan development cards. Commodity cards are needed to build the improvements to cities. We may well adopt that into our regular house rules for two-player games.Īlthough our placement of initial cities was somewhat random, we did both happen to put them on places where there were the commodity cards - ore, sheep and wood - meaning that instead of two resource cards, we received one resource and one matching commodity card. However, rather than taking a random resource from the bank, we decided it would be more interesting to take from the bank whatever resource matched the new landing place of the robber. We decided fairly quickly that whereas in our usual two-player games, the robber is controlled by whoever has fewer victory points (when a 7 is rolled), this time we would play as in the normal game, with the robber controlled by whoever rolled the 7. A huge number of 8s and 6s were rolled in this game, and an even greater number of 7s. ![]() The dice, for once, decided - so to speak - to play ball, and follow expected statistics. had I remembered how vital it as as a resource, I would definitely have chosen my initial settlements differently. As can be seen from this photo, Richard had considerably better access to wheat than I had. I forgot to take a photo immediately after our initial placement, then remembered after a couple of rounds, by which time I'd managed to buy a knight (playing orange, as usual), but nothing much else had happened. Every time the barbarian ship attacks, or the knight kicks the robber out of the way, he becomes deactivated and another wheat must be paid to feed him, to make him active again. Both sheep and wheat become more important: a knight requires a sheep and an ore resource to be bought, and then a wheat to activate. However, both of us had forgotten that the balance of resources is rather different in Cities and Knights. So we decided we would begin with two settlements, and then a city. In the regular Cities and Knights game, players start with one settlement and one city. In our usual two-player game of either Settlers or Seafarers, we start with three settlements rather than two. but they don't come into the game until later on, so we didn't really think about them. And the little yellow things, only partly showing on the photo, are the metropolis pieces. ![]() Then there are the little booklets that replace the building cards, and allow us to improve our cities to gain additional benefits. When he attacks - after the third die has shown black sufficient times - there must be at least as many active knight forces as cities. The barbarian is in a black ship, and sails on a little track towards Catan. City fortifications are the square blocks. Knights - white for non-active, yellow for active - are the little round pieces. I had the rule booklet open next to me, and referred to it frequently.Īs we took the pieces from the box, our memories were slightly refreshed. so last night, feeling a little more wide awake than usual, we set out a Cities and Knights game, deciding to play with our basic two-player Settlers house rules. However, we were worried that we might forget altogether. Since then we'd rather put off the idea of playing it again in evenings, since it's so much more complicated than either the basic Settlers of Catan or Seafarers. The following day, we played a shorter Cities and Knights game, just so as to consolidate it in our minds.īut that's a fortnight ago. We played our first ever game of Cities and Knights a couple of weeks ago, when Tim - with the aid of the rules - taught us the basics. ![]()
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